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Answer by hbalint1

Hello. Try changing the random seed, so it gives real random numbers every time. Put one of these to the first line of Start method: Random.seed = (int)System.DateTime.Now.Ticks; or Random.seed =...

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Answer by Xarbrough

Don't use 25 scripts. Use 1 script to manage all your objects, then just put them in a collection (array or list) to reference them. Try this: using UnityEngine; using System.Collections; using...

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Answer by hbalint1

Hello. Try changing the random seed, so it gives real random numbers every time. Put one of these to the first line of Start method: Random.seed = (int)System.DateTime.Now.Ticks; or Random.seed =...

View Article

Answer by Xarbrough

Don't use 25 scripts. Use 1 script to manage all your objects, then just put them in a collection (array or list) to reference them. Try this: using UnityEngine; using System.Collections; using...

View Article
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